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	<title>protonumerique &#187; ubiquity</title>
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	<description>augmented media, digital tools, art and other whereabouts</description>
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		<title>The Hills have eyes</title>
		<link>http://protonumerique.net/2008/11/the-hills-have-eyes/</link>
		<comments>http://protonumerique.net/2008/11/the-hills-have-eyes/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 13:51:13 +0000</pubDate>
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				<category><![CDATA[ENGLISH]]></category>
		<category><![CDATA[INTERACTION]]></category>
		<category><![CDATA[surveillance]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[ubiquity]]></category>

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		<description><![CDATA[On 1977 Wes Craven released his second film, where a family of mutants capture, torture and dismember everyone who unluckily pass by their house on the hills. The slasher genre fans never stopped making flicks with similar arguments, and even a remake of this film under the same name popped out in 2006. I’ve always [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 351px"><img title="hills-have-eyes-poster" src="http://www.cinefantastico.com/images/colinas1ct.jpg" alt="hills-eyes-poster" width="341" height="485" /><p class="wp-caption-text">hills-eyes-poster</p></div>
<p>On 1977 Wes Craven released his second film, where a family of mutants capture, torture and dismember everyone who unluckily pass by their house on the hills. The slasher genre fans never stopped making flicks with similar arguments, and even a remake of this <a href="http://www.imdb.com/title/tt0077681/" target="_blank">film</a> under the same name popped out in 2006. I’ve always liked the title, perhaps because it suggests charmingly the “gaze of the thing” (Lacan-Zizej) in figure of an ever observing landscape. An uncanny contrast between the bucolic and the monstrous.</p>
<p>This idea originated a project that came out of the fascination for reactive structures and graphics I was undergoing at the time: If you could have all those squid or amoeba-like <a href="http://toxi.co.uk/p5/sonicHair/" target="_blank">creatures</a> trembling in response to data stimuli, or abstract imagery following someone through a screen in response to light, I was wondering if somehow these were foundational possibilities for a kind of environmental application, a way to interact and be aware of surveillance flows within the city in a rather subtle way.</p>
<p>Because video surveillance and data capture constitute a big, though hidden dimension of our lives within the urbanscape, I found that there was a lot to do around that unnoticed though unavoidable gaze. The idea, simply put, became that of generating reactive simulations out of surveillance data, and use them to provide a dynamic visualization of activity on a public space. Then, observing one of those very usual landscapes that decorate waiting spaces, offices or eating places, it seemed as good material to get hands on and explore a hybrid, pictorial, generated memory of the activity of the observed place. So  <a title="labscape" href="http://www.isnm.de/content/projects/projects/labscape/index.html" target="_blank"><em>Labscape</em></a><em> </em>emerged as a way of exploring the basic possibilities on this direction.</p>
<p>I guess the idea was present since those Xerox labs and all the ambient interfaces they planned for ages in Computer Science faculties. Anyhow, the basic appropiation of a common deco object might integrate itself better into contemporary architecture, without pretending to change life itself but to reconfigure the presence and roles of information in our daily lives.</p>
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