Bi(ne)rds Within




—ENGLISH version below—
El video explica la idea base del proyecto realizado, o comenzado, en Junio en el Medialab Prado, el cual “usa una arquitectura de 3D Audio en la que diferentes tonos o loops de sonido son asignados a representaciones digitales de satélites reales cuyas órbitas y velocidad son escaladas hasta el espacio personal de quien escucha”. Como la librería JOAL para Processing no corre en un APPLET por falta de soporte en JAVA, no existe una version web de la aplicación hecha en processing. No obstante el código está disponible para su uso bajo licencia CC en el repositorio del taller en autistici:

http://code.autistici.org/trac/neighborhoodscience/browser/Birdswithin

En el wiki del Medialabprado hay más información y pronto se tendrá una página de información y colaboración para avanzar el proyecto.

http://wiki.medialab-prado.es/index.php/Birds_within


For english speakers a small introduction pasted directly from the wiki (Go to previous link for more info): “The project uses a 3D audio architecture which allows different sound loops or tones to be assigned to digital representations of real satellites which orbits and velocities are scaled down to fit the local space of the listener. This kind of soundscape aims to underline the immediacy of outer space activity, its influence in personal and communal spaces, as well as the possibility to enhance the experience of it by juxtaposing analog and digital media resources with social processes of observation and urban wandering. “

As the JOAL library for processing doesn’t work with applets, there is no online version of the application made in processing. Nevertheless, the code is available with a CC license on the workshop’s repository in autistici:

http://code.autistici.org/trac/neighborhoodscience/browser/Birdswithin

Soon a website will be available for more information and hopefully for attracting collaborators to the project

Posted under AUGMENTED MEDIA, CODING, DOCUMENTATION, ENGLISH, ESPAÑOL, EVENTS, INTERFACING, MOBILE TECH, NEWS, PORTFOLIO, PULP & FICTION, SUBCULTURE, TECHNE

This post was written by admin on July 6, 2010

Disecando historias de amor

Soy yo el sleeping bag de mi alma? Es un trabajo en paralelo con Ana María Gómez, Psicóloga de la Universidad Javeriana e investigadora en la FU de Berlín. La obra parte de una idea personal que se divide en dos instancias: Primero, quería desarrollar una herramienta que me permitiera el juego con video en tiempo real, con herramientas bastante básicas pero con una metáfora bastante orgánica, como un cuerpo vivo que se taxonomiza.

Segundo, quería confrontar una relación amorosa fallida pero de bastante importancia, de la cual quedaban, sin ser vistos desde su grabación, algunos videos de un viaje a Italia, que en algún momento fueron grabados con cierta intencionalidad, pero que se fueron convirtiendo en evidencia de algo menos claro, de una forma de desear culturalmente insertada y a la que nos aproximamos de una forma casi que inconscientemente cinematográfica.


video disection from lebustamante on Vimeo.


Como software, el programa desarrollado en Processing presenta bastantes fallas debido a algunas dificultades técnicas que presenta la plataforma al importar video via Quicktime, por lo cual no fue presentado de manera pública. Aún más, el concepto específico que correspondía a éste trabajo, en especial el análisis realizado por Ana María, no exigía que el espectador se hiciera partícipe de la historia. Ésa sería otra fase del proyecto. En la exposición “El amor cómo va?” se presentó el resultado de la interacción con los videos y la mediación, análisis y diálogo con la contraparte científica que buscaba evidencias semánticas, clichés y patrones de comportamiento en las imágenes.

Posted under CODING, ESPAÑOL, NEWS, NUEVO MUNDO, PORTFOLIO

This post was written by admin on January 10, 2009

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love love love

From the 18th of December, the exhibition “¿Y el amor cómo va?” (How’s love doing?), will open in Bogota, Colombia, at the Galeria Santa Fe (website in spanish). Presented as a “reprise” of another exhibition made in Paris in 2006 (L’amour, comment ça va?), this one expects to find different artistic views that reflect on how love is confronted and understood under the current social and cultural circumstances. As society is driven by uncertainty, individuality and imposed desire ideals, sexual complexity has been inserted in social schemes thanks to queer struggle and reinterpretation of genre, biochemistry and psychology have rendered it possible to understand the chemical reactions that lead humans to experiment that feeling. Is love possible at all? how do we approach this question? The change of cultural and Geographic Context, is expected to represent drastically different perspectives to those of the Parisian instance.

One of the differences that becomes apparent at a first sight, is that, while the French Version was almost completely photography-oriented, the Colombian one gets to show some Video and Installations, as I’ve heard from the curators. Furthermore, all artists are exclusively Colombian and the space is a rather important art center of the City.

More infos and Visual Material of my own’s and other’s contributions will be posted after the opening.

Posted under ENGLISH, NEWS, NUEVO MUNDO, PORTFOLIO

This post was written by admin on December 15, 2008

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Monster

monster

Lukas Vojir made a site where you can publish your own freaky Creatures done with Processing. If you’ve ever played with or done something with this programming environment, then it’s a good place to transform some of your sketches or even plan something new, and show it to the world.

I added this one last week, even though it was changed to fit the site’s requirements…here’s the one as I sent it.

Posted under CODING, ENGLISH, INTERACTION, PORTFOLIO

This post was written by admin on December 2, 2008

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Augmented cellphone

This interactive Wall is part of my Thesis for the Master I just completed. It explores the advantages of using visualization techniques to generate multiuser interactivity with a complex set of data in real space. In other words, it is a data visualization displayed on a wall, with which different users can interact simultaneously through their mobile phones and movements around the space. The data to be visualized are messages from other users and it acts in the first instance as a message board, where people can add and retrieve messages in a playful and simple fashion.

The interface was programmed in Java-Processing (http://processing.org) and it is entirely code-generated. A small java Midlet was programmed in the mobile version of the same language (http://mobile.processing.org) in order to be installed in the users’ mobile phones and allow communication between devices. It uses bluetooth to communicate between cellphones and the main application. The installation also uses cameras to track location of the users and react according to the position of each one of them.

Posted under AUGMENTED MEDIA, ENGLISH, MOBILE TECH, PORTFOLIO

This post was written by admin on November 13, 2008

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Exhibitions and GUI’s

An old Project that’s worth to be presented here: it was developed at the ZKM in Karlsruhe (Germany), where I did an Internship in the mindframes exhibition. The main objective was to give viewers an active role as researchers at the exhibition spaces, by offering them tools to learn about and play with the content of the exhibition in different fashions. For this purpose, a curatorial team designed and built several interfaces for the museum space, but particullarly for the so called “labs”, spaces where users could explore the works of each of the eight artists as well as complementary information.

I designed and developed an application for touchscreen for dynamic playing of videos and also a web site for local consulting of the OASIS database. An overview of the result in this video (in german – better if you rightclick and open in new window).

The experience wih the OASIS archive, which is an EU funded project aiming to compile a digital research and conservation center for the digital arts, motivated the now personal question about this subject. In the exhibition, each of the artists had one dedicated OASIS station where the public could take a deep exploration of their work in form of written documentation and work analysis. This allowed people not just to see the exhibition but to approach the artist’s works with an improved understanding of their context, even going as deep as to explore interactively the tools and techniques used for their production.

This could be done similarly within a media-art-research perspective, where information is rather chaotic and disperse, concentrating around communities or artists themselves. One of the purposes to start this site, is partially to develop a small-scale project that offers sufficient information about projects that interest me or the public in general and set a more or less complete database that allow other creators to learn from the given research.

Posted under CONSERVATION, DOCUMENTATION, ENGLISH, PORTFOLIO, TECHNE

This post was written by admin on November 13, 2008

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