<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>protonumerique &#187; ENGLISH</title>
	<atom:link href="http://protonumerique.net/category/english/feed/" rel="self" type="application/rss+xml" />
	<link>http://protonumerique.net</link>
	<description>augmented media, digital tools, art and other whereabouts</description>
	<lastBuildDate>Tue, 06 Jul 2010 14:09:11 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Bi(ne)rds Within</title>
		<link>http://protonumerique.net/2010/07/binerds-within/</link>
		<comments>http://protonumerique.net/2010/07/binerds-within/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 14:09:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AUGMENTED MEDIA]]></category>
		<category><![CDATA[CODING]]></category>
		<category><![CDATA[DOCUMENTATION]]></category>
		<category><![CDATA[ENGLISH]]></category>
		<category><![CDATA[ESPAÑOL]]></category>
		<category><![CDATA[EVENTS]]></category>
		<category><![CDATA[INTERFACING]]></category>
		<category><![CDATA[MOBILE TECH]]></category>
		<category><![CDATA[NEWS]]></category>
		<category><![CDATA[PORTFOLIO]]></category>
		<category><![CDATA[PULP & FICTION]]></category>
		<category><![CDATA[SUBCULTURE]]></category>
		<category><![CDATA[TECHNE]]></category>

		<guid isPermaLink="false">http://protonumerique.net/?p=245</guid>
		<description><![CDATA[&#8212;ENGLISH version below&#8212; El video explica la idea base del proyecto realizado, o comenzado, en Junio en el Medialab Prado, el cual &#8220;usa una arquitectura de 3D Audio en la que diferentes tonos o loops de sonido son asignados a representaciones digitales de satélites reales cuyas órbitas y velocidad son escaladas hasta el espacio personal [...]]]></description>
			<content:encoded><![CDATA[<p><embed type="application/x-shockwave-flash" src="http://medialab-prado.es/static/player/player.swf" allowfullscreen="true" flashvars="&amp;file=http://medialab-prado.es/mmedia/5/5099/5099.flv&amp;height=375&amp;width=&amp;autostart=false&amp;skin=http://medialab-prado.es/static/player/skin.swf&amp;frontcolor=ffffff&amp;lightcolor=cc9900&amp;controlbar=over&amp;stretching=fill&amp;image=http://medialab-prado.eshttp://medialab-prado.es/mmedia/5099/preview_image" height="360" width="490"></embed><br />
<br/><br />
&#8212;ENGLISH version below&#8212;<br />
El video explica la idea base del proyecto realizado, o comenzado, en Junio en el Medialab Prado, el cual <em>&#8220;usa una arquitectura de 3D Audio en la que diferentes tonos o loops de sonido son asignados a representaciones digitales de satélites reales cuyas órbitas y velocidad son escaladas hasta el espacio personal de quien escucha&#8221;</em>. Como la librería JOAL para Processing no corre en un APPLET por falta de soporte en JAVA, no existe una version web de la aplicación hecha en <a href="http://processing.org/">processing</a>. No obstante el código está disponible para su uso bajo licencia CC en el repositorio del taller en autistici:</p>
<p><a href="http://code.autistici.org/trac/neighborhoodscience/browser/Birdswithin">http://code.autistici.org/trac/neighborhoodscience/browser/Birdswithin</a></p>
<p>En el wiki del Medialabprado hay más información y pronto se tendrá una página de información y colaboración para avanzar el proyecto.<br />
<a href=" http://wiki.medialab-prado.es/index.php/Birds_within"></p>
<p>http://wiki.medialab-prado.es/index.php/Birds_within</a></p>
<p>&#8212;<br />
For english speakers a small introduction pasted directly from the wiki (Go to previous link for more info): <em>&#8220;The project uses a 3D audio architecture which allows different sound loops or tones to be assigned to digital representations of real satellites which orbits and velocities are scaled down to fit the local space of the listener. This kind of soundscape aims to underline the immediacy of outer space activity, its influence in personal and communal spaces, as well as the possibility to enhance the experience of it by juxtaposing analog and digital media resources with social processes of observation and urban wandering. &#8220;</em></p>
<p>As the JOAL library for processing doesn&#8217;t work with applets, there is no online version of the application made in <a href="http://processing.org/">processing</a>. Nevertheless, the code is available with a CC license on the workshop&#8217;s repository in autistici:</p>
<p><a href="http://code.autistici.org/trac/neighborhoodscience/browser/Birdswithin">http://code.autistici.org/trac/neighborhoodscience/browser/Birdswithin</a></p>
<p>Soon a website will be available for more information and hopefully for attracting collaborators to the project</p>
]]></content:encoded>
			<wfw:commentRss>http://protonumerique.net/2010/07/binerds-within/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://medialab-prado.es/mmedia/5/5099/5099.flv&amp;amp" length="109380791" type="video/x-flv" />
		</item>
		<item>
		<title>Interactivos?&#8217;10 &#8211; Ciencia de barrio</title>
		<link>http://protonumerique.net/2010/06/interactivos10-ciencia-de-barrio/</link>
		<comments>http://protonumerique.net/2010/06/interactivos10-ciencia-de-barrio/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 14:20:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ENGLISH]]></category>
		<category><![CDATA[ESPAÑOL]]></category>
		<category><![CDATA[EVENTS]]></category>
		<category><![CDATA[INTERACTION]]></category>
		<category><![CDATA[NEWS]]></category>
		<category><![CDATA[SUBCULTURE]]></category>

		<guid isPermaLink="false">http://protonumerique.net/?p=240</guid>
		<description><![CDATA[Hace unos días volví de Madrid, donde participé en el taller Interactivos?&#8217; 10 en el medialab Prado, y bueno, bastantes cosas quedan por contar. EN&#62;&#62; I just arrived from Madrid, taking part on the Interactivos?&#8217; 10 workshop at the medialab Prado, and well, there are many things to tell and infos to share. El medialab [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://medialab-prado.es/article/interactivos10"><img class="alignnone" title="interactivos10" src="http://wiki.medialab-prado.es/images/5/50/PHOTOCALL_WIKI_baja.jpg" alt="interactivos10" width="464" height="126" /></a></p>
<p>Hace unos días volví de Madrid, donde participé en el taller <a href="http://medialab-prado.es/article/interactivos10">Interactivos?&#8217; 10</a> en el  <a href="http://medialab-prado.es">medialab Prado</a>, y bueno, bastantes cosas quedan por contar.</p>
<p><em>EN&gt;&gt;  I just arrived from Madrid, taking part on the <a href="http://medialab-prado.es/article/interactivos10">Interactivos?&#8217; 10</a> workshop at the <a href="http://medialab-prado.es">medialab Prado</a>,  and well, there are many things to tell and infos to share.</em></p>
<p>El medialab es un espacio abierto con bastantes miembros y proyectos allegados en la ciudad así como en el mundo. La gente asiste en buenas cantidades a los talleres y presentaciones, y la estructura interna del laboratorio es simple y sólida. Con poca burocracia y un equipo de producción exigante así como eficiente, resulta motivante trabajar allí.</p>
<p><em>EN&gt;&gt;  The medialab is an open space with many members and relative projects around the city of Madrid and the globe. People assist in copious amounts to their workshops and presentations, and the inner structure of the lab is simple and robust. Very little bureaucracy and a demanding as well as efficient staff, makes it motivating to work there.</em></p>
<p>Como es normal es problemático desarrollar un proyecto organizándolo por el camino, lidiando con personal + presupuesto + convivir con diversos tipos de gente en el mismo espacio, tratando de terminar algo bien hecho en 2 semanas. Sin embargo, los resultados fueron satisfactorios y algunos proyectos encontraron una infraestructura bastante sólida par seguir su desarrollo (2 ejemplos):</p>
<p><em>EN&gt;&gt;  As usual, there are lots of issues when developing a Project, between organizational stuff and personnel + budget + many different kinds of people trying to get something done. Results where nevertheless very attractive and some projects got a rather solid infrastructure to keep their development going (2 examples):</em></p>
<p>http://solares.medialab-prado.es</p>
<p>http://www.re-tag.org/</p>
<p>Enmarcando todo el taller, hubo una interesante dimensión de trabajo en red que unió equipos de proyecto de diversas latitudes pero tambien representantes de otros medialab, <a href="http://www.dorkbot.org/">dorkboters</a>, la gente de <a href="www.platoniq.net/eng/ ">platoniq</a>, y un gran número de artistas/activistas latinoamericanos (Sólo para subrayar su/nuestra mayoría). Desde ésta configuración al menos algo bien interesante surgió: Un canal de colaboración entre gente conspirando desde perspectivas sureñas en una red social &#8220;underground&#8221;: https://n-1.cc/pg/groups/22816/lsl-lab-sur-lab/ Algunas otras iniciativas de trabajo en red entre laboratoristas resultaron poco claras o muy elitistas como para ser tomadas en cuenta&#8230;</p>
<p><em>EN&gt;&gt;  On top of the whole thing there was a rather interesting networking layer that joined project teams from different latitudes but also other Medialab representatives, <a href="http://www.dorkbot.org/">dorkboters</a>, people from <a href="www.platoniq.net/eng/ ">platoniq</a> and a great number of latinamerican (Just to remark on their/our majority) artists / activists. From these configuration something interesting emerged&gt; A collaboration among people working on a southern perspectives on an underground social platform: https://n-1.cc/pg/groups/22816/lsl-lab-sur-lab/ Other initiatives remained rather unclear or too elitist to be taken into account.</em></p>
<p>Por el lado personal, otras buenas noticias fue el desarrollo de mi proio proyecto que estará en el post siguiente.</p>
<p><em>EN&gt;&gt;  From a personal side, the other good news were my personal project that will be on the next post. Cheers.</em></p>
<p><em> </em></p>
]]></content:encoded>
			<wfw:commentRss>http://protonumerique.net/2010/06/interactivos10-ciencia-de-barrio/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>So, the grid starts blossoming&#8230; a time to remember</title>
		<link>http://protonumerique.net/2010/02/so-the-grid-starts-blossoming-a-time-to-remember/</link>
		<comments>http://protonumerique.net/2010/02/so-the-grid-starts-blossoming-a-time-to-remember/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 19:37:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AUGMENTED MEDIA]]></category>
		<category><![CDATA[ENGLISH]]></category>
		<category><![CDATA[HISTORY]]></category>
		<category><![CDATA[MOBILE TECH]]></category>
		<category><![CDATA[PULP & FICTION]]></category>
		<category><![CDATA[TECHNE]]></category>

		<guid isPermaLink="false">http://protonumerique.net/?p=216</guid>
		<description><![CDATA[Up to this stage of our century we&#8217;ve been thouroughly pursuing, embracing or simply reacting to models that once before were commonly approached as science fiction, Myths that were produced in that rich dialog between the imaginary and the possible, desire and technology. It is rather foggy to assert if we shape the future or [...]]]></description>
			<content:encoded><![CDATA[<p>Up to this stage of our century we&#8217;ve been thouroughly pursuing, embracing or simply reacting to models that once before were commonly approached as science fiction, Myths that were produced in that rich dialog between the imaginary and the possible, desire and technology. It is rather foggy to assert if we shape the future or if it&#8217;s the future that shapes us.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="446" height="326" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/BlaiseAguerayArcas_2010-medium.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/BlaiseAgueraYArcas-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=766&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=blaise_aguera;year=2010;theme=the_creative_spark;theme=new_on_ted_com;theme=a_taste_of_ted2010;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><param name="src" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /><param name="bgcolor" value="#ffffff" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="446" height="326" src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" flashvars="vu=http://video.ted.com/talks/dynamic/BlaiseAguerayArcas_2010-medium.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/BlaiseAgueraYArcas-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=766&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=blaise_aguera;year=2010;theme=the_creative_spark;theme=new_on_ted_com;theme=a_taste_of_ted2010;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" bgcolor="#ffffff" wmode="transparent" allowfullscreen="true"></embed></object></p>
<p>I was looking at this video and some others from <a href="http://www.ted.com/speakers/blaise_aguera_y_arcas.html">Blaise Aguera y Arcas</a> presenting the Projects he leads in digital mapping. Appart from the technical achievements showing off behind these services developed at Bing maps and the interesting aesthetic results of their concept, there are, furthermore, some hints about the coming &#8220;internet of things&#8221;, where the physical is mapped to the bits and viceversa. Indeed, at some point in the video you get a feeling of place and time dislocation that might be useful to get you out to research on the topic.</p>
<p>What is interesting to remark is that Mapping became the new obsession of IT and Telcos. A major &#8220;need&#8221; of our new world seems to be that of not allowing ourselves to ever be lost, but also to be able to tag and mark everything we see in its digital representation. GPS, huge user-generated databases around the web and some experiments with generative 3D animation make it now possible to gradually re-create the world inside the digital modell of it and increase its resolution, hence enhancing our  experience of the mediated world. It is really base on need? Need for speed? For Information?</p>
<p>I just remembered, that one of the myths that I as an infant enjoyed the most from cyberpunk literature, was the later popularized idea of the matrix, or cyberspace as Gibson first called it. That space within spaces, simulated, perfect architectural illusion mapped to the real world but with different properties, dis-place of information trafficking, entertainment and international crime. In the rules of a classic sci-fi RPG called <a href="http://en.wikipedia.org/wiki/Cyberpunk_2020">cyberpunk</a>, different areas of the matrix could have different degrees of resolution going from wireframe (Something like Tron or an Atari shooter game) to life-realistic, this one being something like, well, basically  like life itself or the one we know from the matrix films. This degree of renderization was also a fashion-related issue, each site owner defining the degree of realism, look and feel of their matrix presence, and more importantly, was geographically defined. So basically this kind of architectural sites would be mapped to a geographical location in the matrix-map of the world and being at someone&#8217;s place in the matrix was the equivalent of actuelly being there, at least in that huge world representation. Somehow each place on that model was holding its own server, not so dislocated as our actual cyberspace is like.</p>
<p>So far, the presence of this imaginary, if we might call it so, can be depicted in cyberspace as we understand it now: Media branding, social networks, web presence&#8230; all seem to be a simplified application of that Virtual Architecture. Websites are commonly not  geographically related, but real places soon will offer access to many virtual places on top of them&#8230; We are seeing, alas the big software corps., that our bidimensional cyberspace surface is also beginning to change massively towards an indeed more realistic set of spatial metaphors intertwined with, and accessible (If ya buy the right tool) in real space. It&#8217;s not about the VR googles and the electrode suit, It&#8217;s like moving away from VR to enter the world of &#8220;we don&#8217;t know where we exist&#8221;. Dazzling.</p>
<p>Some more links about the internet of things, if you allow me. Just to finish:</p>
<p><a href="http://www.theinternetofthings.eu/what-is-the-internet-of-things">http://www.theinternetofthings.eu/what-is-the-internet-of-things</a><br />
<a href="http://www.iot2010.org/">http://www.iot2010.org/</a><br />
<a href="http://www.bing.com/maps/">http://www.bing.com/maps/</a><br />
(Got to be a Windoes guy if you want to check the 3D stuff, it seems. Non-existing help for Mac Users&#8230;)</p>
]]></content:encoded>
			<wfw:commentRss>http://protonumerique.net/2010/02/so-the-grid-starts-blossoming-a-time-to-remember/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Compositing a horror sequence</title>
		<link>http://protonumerique.net/2009/03/compositing-a-horror-sequence/</link>
		<comments>http://protonumerique.net/2009/03/compositing-a-horror-sequence/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 21:59:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ENGLISH]]></category>
		<category><![CDATA[HISTORY]]></category>
		<category><![CDATA[PULP & FICTION]]></category>
		<category><![CDATA[SUBCULTURE]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://protonumerique.net/?p=191</guid>
		<description><![CDATA[Don&#8217;t need to say much. Just didn&#8217;t want to forget about it. Even though japanese were not the first ones to wonder about the uncanny dimensions of electricity, it seems they have so far rendered the most mesmerizing results!]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344" data="http://www.youtube.com/v/xOBCMoDGGZU&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/xOBCMoDGGZU&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>Don&#8217;t need to say much. Just didn&#8217;t want to forget about it. Even though japanese were not the first ones to wonder about the uncanny dimensions of electricity, it seems they have so far rendered the most mesmerizing results!</p>
]]></content:encoded>
			<wfw:commentRss>http://protonumerique.net/2009/03/compositing-a-horror-sequence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Voodoo revisited</title>
		<link>http://protonumerique.net/2009/03/voodoo-revisited/</link>
		<comments>http://protonumerique.net/2009/03/voodoo-revisited/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 16:03:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ENGLISH]]></category>
		<category><![CDATA[HISTORY]]></category>
		<category><![CDATA[PULP & FICTION]]></category>
		<category><![CDATA[SUBCULTURE]]></category>
		<category><![CDATA[amsterdam]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[puppets]]></category>
		<category><![CDATA[voodoo]]></category>

		<guid isPermaLink="false">http://protonumerique.net/?p=180</guid>
		<description><![CDATA[One of the most influential Religions in Western Culture is Voodoo. Not really at a spiritual level or because of its number of adepts. It is more a whisper that flies around, misunderstanding the true thing, using the religion as marketing device, subverting it to commercial dimensions. The few (relative to the big Religions) real [...]]]></description>
			<content:encoded><![CDATA[<p>One of the most influential Religions in Western Culture is Voodoo. Not really at a spiritual level or because of its number of adepts. It is more a whisper that flies around, misunderstanding the true thing, using the religion as marketing device, subverting it to commercial dimensions. The few (relative to the big Religions) real practitioners are rather regarded as dangerous, charlatans or just part of a weird bunch. It has anyhow become one of the most exploited clichés in folk and pulp cultures, films and even games. It offers the perfect ingredients to configure evil characters and cults inside a western european sort of narrative: Black, misterious people, ritualizing objects, fire and the spirits of the dead.</p>

<div class="ngg-galleryoverview" id="ngg-gallery-5-180">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-60" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://protonumerique.net/space/wp-content/gallery/voodoo/P3078387.JPG" title="Voodoo Mirror" class="thickbox" rel="set_5" >
								<img title="Voodoo Mirror     " alt="Voodoo Mirror     " src="http://protonumerique.net/space/wp-content/gallery/voodoo/thumbs/thumbs_P3078387.JPG" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-61" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://protonumerique.net/space/wp-content/gallery/voodoo/P3078394.JPG" title="warriors " class="thickbox" rel="set_5" >
								<img title="warriors     " alt="warriors     " src="http://protonumerique.net/space/wp-content/gallery/voodoo/thumbs/thumbs_P3078394.JPG" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-62" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://protonumerique.net/space/wp-content/gallery/voodoo/P3078396.JPG" title="secret society1" class="thickbox" rel="set_5" >
								<img title="secret society1" alt="secret society1" src="http://protonumerique.net/space/wp-content/gallery/voodoo/thumbs/thumbs_P3078396.JPG" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-63" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://protonumerique.net/space/wp-content/gallery/voodoo/P3078399.JPG" title="guard" class="thickbox" rel="set_5" >
								<img title="guard       " alt="guard       " src="http://protonumerique.net/space/wp-content/gallery/voodoo/thumbs/thumbs_P3078399.JPG" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-64" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://protonumerique.net/space/wp-content/gallery/voodoo/P3078400.JPG" title="spirit boob" class="thickbox" rel="set_5" >
								<img title="spirit boob     " alt="spirit boob     " src="http://protonumerique.net/space/wp-content/gallery/voodoo/thumbs/thumbs_P3078400.JPG" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-65" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://protonumerique.net/space/wp-content/gallery/voodoo/P3078404.JPG" title="guard" class="thickbox" rel="set_5" >
								<img title="guard     " alt="guard     " src="http://protonumerique.net/space/wp-content/gallery/voodoo/thumbs/thumbs_P3078404.JPG" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-66" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://protonumerique.net/space/wp-content/gallery/voodoo/P3078413.JPG" title="sunglasses" class="thickbox" rel="set_5" >
								<img title="sunglasses         " alt="sunglasses         " src="http://protonumerique.net/space/wp-content/gallery/voodoo/thumbs/thumbs_P3078413.JPG" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 	 	
	<!-- Pagination -->
 	<div class='ngg-clear'></div>
 	
</div>


<p>In Amsterdam at the <a title="troppenmuseum" href="http://www.tropenmuseum.nl/" target="_blank">Troppenmuseum</a>, they set up a very nifty exhibition with the personal collection of a Swiss Woman. Objects and characters that have nothing to envy about any of the protagonists in the soon-to-happen <a title="pictoplasma" href="http://pictopia.festival.pictoplasma.com/" target="_blank">Pictoplasma</a>, are exhibited as objects originated from the cult to certain spirits and as remainings of a very strong tough vanishing culture. Pictures above are from almost human-sized dolls that represent members of certain voodoo secret societies. Note that one guy (In the exhibition many of them), has sunglasses. It is believed -couldn&#8217;t find out since when-, that spirits wear sunglasses when they appear. I&#8217;m curious on how digital devices are being imported into recent voodoo practices. And I&#8217;m not talking about phishers and on-line sourcerers.</p>
]]></content:encoded>
			<wfw:commentRss>http://protonumerique.net/2009/03/voodoo-revisited/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tantalum</title>
		<link>http://protonumerique.net/2009/02/tantalum/</link>
		<comments>http://protonumerique.net/2009/02/tantalum/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 12:26:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AUGMENTED MEDIA]]></category>
		<category><![CDATA[CONSERVATION]]></category>
		<category><![CDATA[DOCUMENTATION]]></category>
		<category><![CDATA[ENGLISH]]></category>
		<category><![CDATA[EVENTS]]></category>
		<category><![CDATA[HISTORY]]></category>
		<category><![CDATA[NEWS]]></category>
		<category><![CDATA[THEORY]]></category>
		<category><![CDATA[congo]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[media activism]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[tantalum]]></category>

		<guid isPermaLink="false">http://protonumerique.net/?p=141</guid>
		<description><![CDATA[Giving a new look at the Coltan Wars and their unbearable ciphers in human life costs, suddenly the whole mythology of cybernetics seemed to be embodied and localized all over a human settlement: Congo, the country where the machines turn against men&#8230;using men themselves to destroy their own kind. Numbers change with sources, but we [...]]]></description>
			<content:encoded><![CDATA[<p>Giving a new look at the <a title="coltan wars reference@ american.edu" href="http://www.american.edu/ted/ice/congo-coltan.htm" target="_blank"><em>Coltan Wars</em></a> and their unbearable ciphers in human life costs, suddenly the whole mythology of cybernetics seemed to be embodied and localized all over a human settlement: Congo, the country where the machines turn against men&#8230;using men themselves to destroy their own kind. Numbers change with sources, but we speak about more than 4 Million dead -and counting at a rate of approximately 45.000 monthly assasinations-  in the last decade as a consequence of the civilian war, which is partly ethnic but has been drastically inflated by the <a title="blood tantalum" href="http://news.bbc.co.uk/1/hi/world/africa/1468772.stm" target="_blank">Tantalum Rush</a>. We are approaching extermination statistics and somehow everything keeps its march quietly. Could we ever stop assigning more value to metals than to the potential of living beigns? What do we understand for &#8220;Value&#8221;?</p>
<p>Coltan is an abbreviation for colombo-tantalite ore, a mineral from where Tantalum is extracted. Tantalum is used to assemble capacitors needed to assemble the microchips present in cellphones, game consoles and PCs (MACs too). A capitalist, machine-dependent economy increases the revenues for providers of this mineral and hence they go frenzy in their greed. People in the area seems to have no more option than to mine the mineral in order to get money but at the cost of being in the middle of the fire- &#8220;greedline&#8221;.</p>
<div class="wp-caption alignnone" style="width: 440px"><a href="http://globalinvestmentwatch.com/wp-content/uploads/2008/12/congo-coltan-map.jpg"><img title="Congo and the economy of the conflict" src="http://globalinvestmentwatch.com/wp-content/uploads/2008/12/congo-coltan-map.jpg" alt="http://globalinvestmentwatch.com/wp-content/uploads/2008/12/congo-coltan-map.jpg" width="430" height="462" /></a><p class="wp-caption-text">http://globalinvestmentwatch.com/wp-content/uploads/2008/12/congo-coltan-map.jpg</p></div>
<p>A map showing the geography of the conflict.</p>
<p><span id="more-141"></span></p>
<p><a title="rastasoft" href="http://rastasoft.org/" target="_blank">Jaromil</a> (winner of the shared theory award inthe <a title="transmediale" href="http://www.transmediale.de" target="_blank">Transmediale</a>), announced he&#8217;s organizing a Campaign (Still searching for info on the web) for a no-computer day in June, when all participants around the world should shut their beloved extensions down. It is an act of conciousness that sketches a problematic question: should we as media related artists, designers or activists use blood-stained technology at all? The Hardware you use represents corporate profit made with Tantalum. But as I write, the production of digital devices keeps on and the only way to transmit this information and make it active is by using the network. Is it possible to find a solution? use some other material to build our machines? Someone asked&#8230; The answer was,  that businesses are made where something apparently &#8216;valuable&#8217; to someone has been forbidden, it&#8217;s scarce or hidden, isn&#8217;t it?  Think about drugs. So why would corporates let go of enhanced profit by any reason? Let&#8217;s keep the Tantalum fever as long as there is some left&#8230;  Sony, which fired up Tantalum&#8217;s price while producing the hitherto new PS2 around 2000, claims not to use Tantalum from Congo, which posseses almost 25% of world&#8217;s production. Researchers are highy skeptical, as it is known that to &#8220;clean&#8221; the exportations of the condemned substance, the metal is extracted and transported to neighbour countries from where it can be &#8220;legally&#8221; commercialized.</p>
<p>The questions coming out of this complex subject go into many directions but basically it confronts us with the tools we accept to get into your life as part of a consumerist society and the use we make of them. Finding solutions to this paradox seems to be a task for some years and lots of people networks trying to create new perspectives and work towards different production, and above all, consumption dynamics. Sounds utopic but late unstabilities in world&#8217;s organisation, the economical crisis, the food and energy crisis that are crawling to the most powerful nations should force even the most profit-oriented into similar processes&#8230;should it?</p>
]]></content:encoded>
			<wfw:commentRss>http://protonumerique.net/2009/02/tantalum/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Deep North Gone</title>
		<link>http://protonumerique.net/2009/02/deep-north-gone/</link>
		<comments>http://protonumerique.net/2009/02/deep-north-gone/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 14:41:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AUGMENTED MEDIA]]></category>
		<category><![CDATA[CONSERVATION]]></category>
		<category><![CDATA[ENGLISH]]></category>
		<category><![CDATA[EVENTS]]></category>
		<category><![CDATA[HISTORY]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[transmediale]]></category>

		<guid isPermaLink="false">http://protonumerique.net/?p=137</guid>
		<description><![CDATA[Difficult to write in situ within a festival that inmerses you day and night into intense mental and physical activity. Exhibition, club, conference, walk over the Reichstag 10 times a day&#8230;After finishing, I started to work and stopped thinking, so perhaps, now I&#8217;ve forgotten most of what was important to say. Nonetheless, I&#8217;ll make a [...]]]></description>
			<content:encoded><![CDATA[<p>Difficult to write in situ within a festival that inmerses you day and night into intense mental and physical activity. Exhibition, club, conference, walk over the Reichstag 10 times a day&#8230;After finishing, I started to work and stopped thinking, so perhaps, now I&#8217;ve forgotten most of what was important to say. Nonetheless, I&#8217;ll make a couple of annotations.</p>
<p>. Transmediale Architects didn&#8217;t use any new materials for the setup this year, they grabbed everything that Mr. Kovats had stored from previous festivals in his warehouse and built what they did with it. So the trashy look aimed to look like a sort of experimental field and to speak about sustainability, recycling, hacking, among other key topics about the environmental emergency. The connection was there indeed and somehow worked, even though the only video that won a prize was the only one that had a proper exhibition room. Not to say that this had something to do&#8230;but the projections on plastic fabrics were an attack to picture quality. Anyhow, no other work using video different than <a title="six apartments" href="http://www.transmediale.de/en/six-apartments" target="_blank">six appartments</a> (3rd prize) gave so much relevance to image resolution subtleties, so no more complaining. It gave also a nice atmosphere in some areas.</p>
<p>. The <a title="tantalum" href="http://mediashed.org/TantalumMemorial" target="_blank">Tantalum Memorial</a> that so much captured our attention even before the festival, took at the end the big prize, that wasn&#8217;t actually so big ( €5000 for a group of 3 artists and their helpers), but a good push. It gave the general impression to be the most deep and well investigated work, as well as the most developed. Even though something important was definitely lacking in the spectator&#8217;s experience of the installation, the artists could manage to push the concept through, albeit a delicate problem with severe implications that was exhibited with the work itself, a good conference and some documentation.</p>
<p>This work definetely aroused a big deal of ethical thinking about IT (Information Technology) in the festival. The coming post will go into the delicate Matter that the Memorial has awaken or reactivated for some.</p>
]]></content:encoded>
			<wfw:commentRss>http://protonumerique.net/2009/02/deep-north-gone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First impressions</title>
		<link>http://protonumerique.net/2009/01/first-impressions/</link>
		<comments>http://protonumerique.net/2009/01/first-impressions/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 13:51:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AUGMENTED MEDIA]]></category>
		<category><![CDATA[CONSERVATION]]></category>
		<category><![CDATA[DOCUMENTATION]]></category>
		<category><![CDATA[ENGLISH]]></category>
		<category><![CDATA[EVENTS]]></category>
		<category><![CDATA[NEWS]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[transmediale]]></category>

		<guid isPermaLink="false">http://protonumerique.net/?p=126</guid>
		<description><![CDATA[Yesterday the Transmediale.09  was oficially opened under the name Deep North. The first thing I saw was a cook frying integrated circuits covered with a mix of eggs and Silica Gel, and baking pizzas made with electro-resistors, cables and spare electronic parts. There&#8217;s a good sense of humour in the air, and no respect at [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday the Transmediale.09  was oficially opened under the name <em>Deep North</em>.</p>
<div id="attachment_128" class="wp-caption aligncenter" style="width: 310px"><a href="http://protonumerique.net/space/wp-content/uploads/2009/01/p1012089.jpg"><img class="size-medium wp-image-128" title="Sonolevitation &amp; Untitled Sound Objects" src="http://protonumerique.net/space/wp-content/uploads/2009/01/p1012089-300x225.jpg" alt="Evelina Domnitch  performing" width="300" height="225" /></a><p class="wp-caption-text">Evelina Domnitch  performing at the opening ceremony</p></div>
<p>The first thing I saw was a cook frying integrated circuits covered with a mix of eggs and Silica Gel, and baking pizzas made with electro-resistors, cables and spare electronic parts. There&#8217;s a good sense of humour in the air, and no respect at all for technology. That&#8217;s relieving.</p>
<p>The director Stephen Kovats presented the event as the most supported and well funded version in recent years and was enfatic about the support of Berlin&#8217;s Culture Senate. At a first glance, Transmediale looks the same as always, with a main hall populated by some main works, including those I quoted on my <a title="dziga post" href="http://protonumerique.net/2009/01/globalized-dziga/" target="_blank">previous post</a>, and many different spaces offering a selection of video projections, installations and satellite events.</p>
<p>On the surface, the first thing you get a bit concerned about is architecture. The exhibition&#8217;s architects are a Berlin company named &#8220;Raumtaktik&#8221;, or &#8220;space tactics&#8221;, who decided to build a kind of &#8220;under construction&#8221; context for the exhibition. Materials used are wood and those rough polyurethane fabrics they use to close construction sites and the like. Most information texts are not aligned, intentionally twisted and fixed with thick industrial adhesive tape. In contrast with the kind of language used in the <a href="http://www.transmediale.de/en/deep-north-tm09-trailer-telcosystems-web-res">trailer</a> and the cleanliness of the icy, polar and quite romantic (The speaker from the German Federal Culture foundation reflected on some <a title="friedrich wikipedia" href="http://en.wikipedia.org/wiki/Caspar_David_Friedrich" target="_blank">Friedrich&#8217;s</a> painting of the north pole in her speech) imagery being passed around in slides, print and other visuals of the event, the montage looks so trashy, that I&#8217;m still trying to find a connection. The space of the <a title="Haus der Kulturen der Welt" href="http://www.hkw.de/" target="_blank">HKW</a> is indeed hard to handle, but simpler and cleaner solutions can also be transgressive and better suited to give a chance to the works being shown.</p>
<p>For instance, the &#8220;man with a movie camera: the global remake&#8221; project has been completely fulminated by the dense structure that makes it look like a video ornament projected on top of it. This happens with many other videos and gets worse with some installations, where it&#8217;s difficult to say what is part of the work and what of the architecture. Coming back to the works I was expecting to see, the &#8220;Tantalum memorial&#8221; is there too and looks pretty nice as a weird proto-digital device, but nobody gets what it is about: When you use the headphones, you just hear recordings in congolese without any apparent linkage to the limited informations on the screen, and the machine is completely autonomous, making it a completely closed system that contradicts commmunication processes from every point of view. I couldn&#8217;t get the chance to speak with the authors, might someone help me understand what are the dynamics of this piece? How was it planed and executed in London?</p>
<p>Among many other observations, I cannot avoid to feel myself a bit frustrated by these features perceived during the first hours of the festival, but also enthusiastic about the content and the diffusion being done this year. Conferences will be <a title="streams transmediale09" href="http://www.transmediale.de/en/streams-main" target="_blank">streamed</a> everyday and alternate events promise a series of <a title="transmediale09 partner events" href="http://www.transmediale.de/en/partnerevents-main" target="_blank">deep talks</a> and motivating shows like the performance of <a title="sonolevitation" href="http://www.transmediale.de/de/sonolevitation-untitled-sound-objects" target="_blank"><strong>Evelina Domnitch and Dmitry Gelfand with TeZ</strong></a>. Coming in the next days, video selections plus talks and discussions, plus the result of work done whithin some workshops will give us a more or less common platform to base our opinions on. So far&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://protonumerique.net/2009/01/first-impressions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Globalized Dziga</title>
		<link>http://protonumerique.net/2009/01/globalized-dziga/</link>
		<comments>http://protonumerique.net/2009/01/globalized-dziga/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 12:28:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[DOCUMENTATION]]></category>
		<category><![CDATA[ENGLISH]]></category>
		<category><![CDATA[HISTORY]]></category>
		<category><![CDATA[NEWS]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[berlin]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[transmediale]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://protonumerique.net/?p=112</guid>
		<description><![CDATA[Transmediale is about to begin this weekend, and once again, I&#8217;m kind of not so well informed about it. I went then to give a rather fast look at the most promising events, hoping that the main exhibition would be a bit more complete and interesting than last year, when the main exhibition was a [...]]]></description>
			<content:encoded><![CDATA[<p><a title="transmediale" href="http://www.transmediale.de" target="_blank">Transmediale</a> is about to begin this weekend, and once again, I&#8217;m kind of not so well informed about it. I went then to give a rather fast look at the most promising events, hoping that the main exhibition would be a bit more complete and interesting than last year, when the main exhibition was a bit dissapointing, leaving aside a kind of astrophysical installation by <a title="hirakawa" href="http://counteraktiv.com/" target="_blank">Norimichi Hirakawa</a> and the very intriguing <a title="amazon noir" href="http://www.amazon-noir.com/index0000.html" target="_blank">book-Crime</a> of Paolo Cirio and Alejandro Ludovico. That time, conferences and workshops became the real hotspots of the festival. For my surprise, the works that will be contesting this year seem a bit over-interesting and demand a further, attentive look.</p>
<p>Take  a look at the &#8220;Tantalum memorial&#8221;, a critical installation-network project using phones to reproduce communication practices between people in Congo, a country swollen by dictatorships from 40 years ago and rich in Tantalum, a metal that is more valuable than gold for Mobile phone and Computer fabricators. This fact, as happens with the exploitation of other &#8220;valuable&#8221; resources, induced war and the violent death of more than 3 million people in the last decade. Apart from denouncing a problem that is almost unknown outside of africa and is called the &#8220;Coltan wars&#8221;, the installation goes into criticizing the addiction to permanent communication in contemporary society. The term used to describe the piece is also thrilling: &#8220;a Telephony based memorial&#8221;. <a title="tantalum" href="http://mediashed.org/TantalumMemorial" target="_blank">More info.</a></p>
<div class="wp-caption aligncenter" style="width: 401px"><img title="frames from - Man with a movie camera" src="http://protonumerique.net/space/AUXimages/dziga.jpg" alt="stills Vertov" width="391" height="208" /><p class="wp-caption-text">stills Vertov</p></div>
<p>On another network approach to a more formal problem, I&#8217;m glad we&#8217;ll be able to see &#8220;The man with the movie Camera: the global remake&#8221;, a work made in 2007 by Perry Bard, a UK artist who works with video in Public contexts. The project is an ambitious approach to collective film-making, and the principles are basically simple and somewhat serendipitous, being composed of video shots by people from anywhere in the world, that are uploaded to a server and edited, mounted and printed by custom software into the form of the classical <a title="man with movie camera" href="http://en.wikipedia.org/wiki/Man_with_the_Movie_Camera" target="_blank">Dziga Vertov&#8217;s film</a>. The final movie doesn´t exist. It could actually be an endless projection of the original film in the left side of the screen and a new set of shots ensambled randomly by the system on the right. Although random is not really the word to call the process. The shots are uploaded by people according to a rather complete taxonomization of the film into scenes and shots, so that, when you upload something, you specify exactly which shot of the original film will your material be representing. Haven´t found any specifications about the software, but it&#8217;s known that it produces one new version of the film every day trying new sets of clips extracted form the database, and that it causes severe space problems with the server, so the project is not running so smoothly. I&#8217;ll try to figure out more during the Transmediale days.</p>
<p><a title="man with movie camera" href="http://dziga.perrybard.net/" target="_blank">Check the movie</a></p>
<p>So far, if you&#8217;re in Berlin come along&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://protonumerique.net/2009/01/globalized-dziga/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>love love love</title>
		<link>http://protonumerique.net/2008/12/love-love-love/</link>
		<comments>http://protonumerique.net/2008/12/love-love-love/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 14:25:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ENGLISH]]></category>
		<category><![CDATA[NEWS]]></category>
		<category><![CDATA[NUEVO MUNDO]]></category>
		<category><![CDATA[PORTFOLIO]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[colombia]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://protonumerique.net/?p=89</guid>
		<description><![CDATA[From the 18th of December, the exhibition &#8220;¿Y el amor cómo va?&#8221; (How&#8217;s love doing?), will open in Bogota, Colombia, at the Galeria Santa Fe (website in spanish). Presented as a &#8220;reprise&#8221; of another exhibition made in Paris in 2006 (L&#8217;amour, comment ça va?), this one expects to find different artistic views that reflect on [...]]]></description>
			<content:encoded><![CDATA[<p>From the 18th of December, the exhibition &#8220;¿Y el amor cómo va?&#8221; (How&#8217;s love doing?), will open in Bogota, Colombia, at the <a title="galeria santa fe" href="http://www.galeriasantafe.gov.co" target="_blank">Galeria Santa Fe</a> (website in spanish). Presented as a &#8220;reprise&#8221; of another exhibition made in Paris in 2006 (<a title="love" href="http://www.nytimes.com/2006/06/14/arts/design/14love.html?n=Top/Reference/Times%20Topics/Subjects/E/Emotions" target="_blank">L&#8217;amour, comment ça va?</a>), this one expects to find different artistic views that reflect on how love is confronted and understood under the current social and cultural circumstances. As society is driven by uncertainty, individuality and imposed desire ideals, sexual complexity has been inserted in social schemes thanks to queer struggle and reinterpretation of genre, biochemistry and psychology have rendered it possible to understand the <a title="love science" href="http://instruct1.cit.cornell.edu/courses/econ669/love.html" target="_blank">chemical reactions</a> that lead humans to experiment that feeling. Is love possible at all? how do we approach this question? The change of cultural and Geographic Context, is expected to represent drastically different perspectives to those of the Parisian instance.</p>
<p>One of the differences that becomes apparent at a first sight, is that, while the French Version was almost completely photography-oriented, the Colombian one gets to show some Video and Installations, as I&#8217;ve heard from the curators. Furthermore, all artists are exclusively Colombian and the space is a rather important art center of the City.</p>
<p>More infos and Visual Material of my own&#8217;s and other&#8217;s contributions will be posted after the opening.</p>
]]></content:encoded>
			<wfw:commentRss>http://protonumerique.net/2008/12/love-love-love/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
